As the culture change event fires on a character level, a single character owning more than one county makes it less likely to happen on a per-county level. All Altaic cultures can use Tribal Invasion CB if Pagan, and either Tribal government or Elective Gavelkind succession. This will not cause an Aztec invasion, but it will allow Native American faces to show properly. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Some cultures also unlock special events, decisions, government types or succession and gender laws. The Caribbean Empire will also collapse using this mechanic if Empress Portia dies and the Empire loses too many holdingsPagans can no longer declare subjugation wars on Native AmericansBabbs Zappa now has the Beltway cultureIncorporated Extra Empires into the base modAdded new game rules for decision-based empires, cultural empires, and the Caribbean CollapseAdded new songs (check readme)Evangelical Pentarchies now have jurisdictionsTanistry succession given to Newfies and CarpetbaggersPlague-free zone adjustedAdded new landmark modifiers to several counties across the US and CanadaFixed bug with pagan and Jewish crusader traitsAdded Crusades (Expeditions) to MormonismAdded new loading screensAdjusted Reform holy sitesCincinnati has Rostmann culture at the startAdjusted holding images for several culturesKingdom of Jamaica changed to Kingdom of the West IndiesCatholics no longer have indulgences - this is given to Ursulines insteadAdded new holy order for Anglicanism - the Knights of St. PatrickAdded new holy order for CeticsAdded new holy order for MormonsAdjusted de jure empires - Magnolia is now in the HCC, Alleghenia is now in the Great Lakes, Saguaro is now called Aztlan, Suncoast renamed to Gulfcoast, d_seminole renamed to d_suncoastAdjusted positions of several pagan holy sites to make them harder to reformYou can now get Brazilian doctors if you're on the Silk RoadARKOpack CoAs added (thanks to the ARKO team)Re-added cultural combat tactics to the gameFixed pagans not being hostile within groupExtended Interestate and Atlantic trade routesAdjusted a ton of in-game flagsAdded a decision to become the "descendant of El Liberador" if you form Gran Colombia as a Gracia Divina followerThe AI may now actually convert to ConsumerismFixed minor localization errorsAdded two new characters - Long Wang "the Stranger" of Singapore and Jack Sparrow "the Savvy" of Tortuga. Jousting Lists cultural building adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV. In the world of After the End, the regional cultures of Canada, the continental United States, Mexico, Central America and the northern part of South America have diverged significantly over the centuries. When Rajas of India is not enabled, a randomly fired event gives rulers a chance to convert to their capital's culture. Some types of wars set a "conquest culture", allowing conversion to that culture even if there are no adjacent provinces of that culture. Any input is appreciated and strategy guides are welcome! End times is just fun to read and I don't think you can actually die unless you have serious bad luck. Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. So if you want to change the culture of your child, you should assign a guardian of the desired culture, in a court with a ruler of the desired culture, who has the diligent and/or gregarious trait. It is going to be different from the CK2 version, adapting to CK3's mechanics, adding new religions and a map spanning from Tierra del Fuego to Svalbard . Pastebin.com is the number one paste tool since 2002. Version 0.2 of the Fan Fork has finally been released! Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. Try to have a single county per character. 9.3k. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Note: the order is the one from 00_cultures.txt, Seafaring - receives 90% discount to raised ship levies. A mismatch between holder culture and province culture increases revolt risk. If a cultural building is built in the realm capital, retinue army units can also receive this bonus. After an Invasion of China, dynasty is more likely to remain in power. DEVELOPER GITHUB for the After the End Fan Fork. This converter allows a player to take a game from the end of CK3 and convert it into a playable EU4 save, continuing the campaign. Cultures determine generated dynasty names and (along with religion) given names. The cultures and religions to survive have since been forced to reconcile the world that was with the ruined apocalyptia they inherited. The event is more frequent with high stewardship skill and high learning skill. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Cultures and Portraits Revamp is an add-on RIP - Realm Intrigue & Politics - a mod for Crusader Kings II, created by ManiacTehGreat.. Info: This is a portrait mod that improves the character graphics of several cultures as well as adds … Mongols can also use the "Become Genghis Khan" decision. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). Can always raid for loot. The base mean time to happen for the event is 40 years. There are unit types, and there are 2 types of cultural bonuses that can apply to unit types: (1) Cultural retinue bonus that applies to specific retinue armies when raised, which is based on ruler's culture at the time the retinue are raised. Most cultures unlock cultural retinues and cultural buildings in castles, resulting in different army composition. culture 140 swedish. Norse does not suffer 'foreigner' penalties with its child cultures. The conquest culture flag, which is conferred upon invading a province with the right CB as seen above, finally provides a 0.75 modifier, putting the final optimal MTTH to 5.9381 years. Independent dukes are called petty kings. If you have Sunset Invasion, enable it and the "After the End - Sunset Invasion DLC" mod. To compensate, tribal rulers can assign their steward to the "settle tribe" job, one of the easier ways to change the culture of a province. Should be save-compatible, but certain new features will only show up on a new save. If both of the above bonuses are applicable to the same type of unit, the 2 different bonuses can stack on retinues in the realm capital -- even if the cultures triggering the bonuses are different. Frankish, Saxon or Frisian provinces in de jure Frisia flip to Dutch, Created by event if Norse ruler controls Frankish, Occitan or Breton province. Changing culture of the land itself in not an easy process and the penalty of not matching the culture of the lands you hold (less levies, less taxes, no access to cultural buildings) often outweighs the advantages of a different culture. With very few exceptions, the only way to change this is via the child's guardian. Produced mod is compatible with the EU4 to Vic2 and Vic2 to HoI4 converters, allowing the player to play a continuous megacampaign from CK3 through HoI4. Provinces can flip back to Norse after 1150. This can be useful if you have the intrigue focus and hope to revoke a title. Can flip to English in the region of England, Tibetan LI+LC retinue guarantees Raid tactic, "culture " - Changes the culture of the targeted character (use the, "event 55000 " - Will convert the province's culture to the culture of the county's owner. Claim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. Blind characters cannot inherit. Two of four the best retinues (or compositions) available. After the End CK3 is not going to be a 1:1 copy or "port" of the Fan Fork, because that would be impossible anyway. There are three animal graphical cultures that have a game technical effect. Most CBs set a new administration penalty on holdings that change owners, reducing taxes and severely reducing levy reinforcements. Graphical culture represents a character's ethnicity and ancestry. It can however be inferred from the "-20: Foreign Conqueror" opinion from native vassals toward any liege of the conquest culture. Can be restored by decision. (Tripled if the ruler is a count) AI rulers do not send their stewards on this mission. Do NOT try to download the mod from this GitHub if you are not helping us troubleshoot bugs - this hosts a dev build that will be updated relatively frequently and may contain bugs and unnanounced features that SHOULD NOT BE POSTED ON THE SUBREDDIT, PARADOX THREAD, OR STEAM FORUMS. After the End is still very early on in its development, but there's already lot to be excited about. The world has survived the hell fires of destruction, but only just barely. The project started in August 2014.The last version (0.9) was released in March 2017.Beginning of 2018 the mod creator announced that the mod was effectively on hiatus, and that the team would let other modders fork the project.A project named After the End Fan Fork is focusing on making the mod fully compatible with the current CK2 patch, incorporate new vanilla gameplay features from recent patches, and add entirely … For example, a Norman conquest of England might set England's conquest culture to Norman, reducing native vassals' opinion of Norman lieges (-30 Foreign Conquerer). Converts to Russian if owner is not an unreformed pagan, not East Slavic or Finno Ugric, or is already Russian. You'll get less severe penalties that way. The project builds upon classic mod made by Ofaloafa. For tribes, a culture mismatch also reduces demesne income and levies. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.The game was released on February 14, 2012. Assign high-stewardship characters of your culture as counts on the edge of your culture. 113. If certain conditions are met, human players can convert themselves and some of their courtiers by right-clicking on their character portrait and selecting the Convert to new culture decision. ), Release announcement, including notable features and patch notes. (2) Cultural building bonus that applies to all units of that type in that realm holding, which is based on *current* province culture. By the time of the game's start date of 2666 AD, the … Some cultures name realms after dynasties. In practice, this means making the base game more challenging without straying too far from what makes it enjoyable. To test the effect of inhibiting CK2 activity, we employed 80 µM 4,5,6,7-tetrabromobenzotriazole (TBB) or 10 µM CX-4945 in cell culture for varying periods of time. Inspired by (among other things) the […] Khitan and Jurchen can use the "Adopt Chinese Imperialism" decision. Like the event above, its MTTH is decreased with high stewardship, province depopulation, and steward mission to administer the realm. a ... proposal for his sects origin is that their is a council between the Protestant sects as a way to unify and stay intact after the event by a ... . A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture. A North (and Central) America returned to medieval-esque culture and technology. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. (3) Finally, there's a third type of culture impact that can improve combat performance: there are specific tactics that can be triggered based on the composition of the flank AND the culture of flank commander. There are a couple of console commands that can help to force culture change: https://ck2.paradoxwikis.com/index.php?title=Culture&oldid=42642, Converts to Italian if in de jure Italy, Sicily, or Sardinia and Corsica, Converts to Portuguese if in de jure Galicia or Portugal and owner is non-Muslim. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. The various forms of Christianity form a plurality, of course, though with some tweaks and oddities (ask Pope Praised-Be, who reigns in St. Louis, for more details). If a guardian owns land or has the same culture as his liege, he has a decent chance to change his ward's culture. In early starts, most of Scandinavia is Norse. Dutch culture is formed by event from Frankish, Frisian, or Saxon provinces in the duchies of Holland, Gelre, Brabent, and Flanders. This penalty can be removed by replacing vassals with new ones who share your culture, or by converting to the native culture (or any other culture). "event 55001 " - Brings in settlers. After the End Dev Diary #39 - Muslim Societies, Colonization, Localization, and More Great Works (and Cultures, and Graphics, and a lot of other things) Good tidings, everyone. Can eat prisoners (graphical culture only) without incurring a "Crazy Cannibal" penalty modifier, +1 monthly grace (if same culture as Chinese emperor. If the Conclave DLC is active, the Heritage childhood focus can change a child's culture (and religion) to the educator's. Retinues are listed here if they are better than the mix of defence and shock for dealing with mixed levies. With Conclave, use the Heritage childhood focus. Also, perhaps more importantly, mind your location. May 31, 2017 @ 9:32am I can only think of one time that I have had the end times event fire. The effect of the steward's mission to Administer Realm is as follow: A province that has prosperity level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. As layed out in previous guides, right here are some important suggestions for modding a Paradox title via Vapor for the initial period: Examine if the mod is certainly up to day with the almost all recent plot for Crusader Kings II. Greater likelihood of being elected to College of Cardinals. Every county in the game has a culture representing the major culture there. Crashes on every attempt. Cultures are divided into culture groups, and cultures are considered closer to others within their group than to cultures outside it. The most common event can trigger when a character has a county in his demesne not of his culture, and it borders at least one other province of the character's culture that is owned by a character (which could be the very same character) of the ruler's culture. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Gets free shipyards by event in year 800. The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. This subreddit is dedicated to the After the End Fan Fork project, a fan-made continuation of the original After the End mod for CK2. CK2: after the end Asia submod, Christianity in Korea. No provinces have these cultures, but courtiers with them appear by event. Most government types allows holding of tribes of the same culture with no penalties, except nomads. This commander could be a third culture. Praising Washington. Doing so also converts the province's religion and removes the nomad agitation modifier, if relevant. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Before jumping the gun with retinues, check the old thread at PI forums https ://forum.paradoxplaza.com/forum/index.php?threads/comprehensive-retinue-comparisons-for-horse-lords-2-4-x.872371/ for latest known comprehensive analysis of retinues in general and cultural ones in particular. I'll go into what culture does and how you can use it to your advantage. Ruler flipping stops if the top liege is Norse and controls Uppland (Sweden), Akershus (Norway), and Sjaelland (Denmark). While controlling depopulation is a little more tricky as it equals managing epidemics spreads, it gives an equally powerful reward. Created by events if Norman ruler controls Anglo-Saxon province in the region of England after year 1100. All Altaic cultures can raid. Can also use "Restore Byzantium" decision. TheAztecs, as they are popularly known, are an agglomeration of ethnic groups that formed the largest empire in Mesoamerica, known as Ēxcān Tlahtōlōyān, or Triple Alliance, at its core consisting of the allied city-states of Texcoco, Tlacopan, and Mexico-Tenochtitlan, and centered on the latter. The neighbor provinces from which the culture "spreads" now also needs to not be Depopulated to allow the event to fire. Cultural differences do not affect … The decision costs 500 prestige. As culture in Crusader Kings II is in many ways similar to religion, it seems a fitting topic to follow up the installment on religion. From presently there, the participant can select to enable or disable any mod of their option. PDF | CK2 is a Ser/Thr protein kinase overexpressed in many cancers. Blind characters cannot inherit. Norman is formed if a Norse ruler owns a Frankish, Occitan or Breton province. After The End Fan Fork is a mod for Crusader Kings II, created by 9Kbits1. Independent dukes are called petty kings. Added devil worshippingAdded secret religions and secret religious cultsAdded new melting pot cultures - New English, Carpetbagger, Yanquito, and NuyoricanAdded new Gallomerican culture - OntaroisOverseas merchan events expanded to incorporate more overseas culturesRe-enabled traveling eunuch mercant event from vanilla - can now give the player eunuch with overseas culturesAdded new overseas cultures - Baiano, Gaucho, and WladfaegRenamed "Old World" culture group to "Britannic"Renamed Portuguese culture group to "Portugues" (with accent)Renamed Brazilian culture to "Brasileiro"Re-enabled cultural empires for many overseas culturesFixed bugs with Wastelander cultureExpanded Hong Konger name listCree culture is now in the Plains groupAdded several new characters and descriptions to the bookmark screenAdded new old world artifacts - Old World Shades and Old World CompassFaustian events now give you actual artifacts as a rewardWeeping statue artifact now uses the proper imageAdded new image for Old World Money artifactMonster events now only fire if the province owner is 16 or olderFixed bugs with appointment successionFixed bugs with carousingAdded new retinues for British, Wladfaeg, Baiano, and Brasileiro culturesAdded new histories for c_st_louis and k_papal_stateAdded new merc company - Zoologocial Society of ClevelandAdded Hinduism to GuyanaAdded new overseas religion for Russians - Nousthreskeia (Pacific)Fixed bug with pilgramagesAdded Portuguese names for several titles in Central and South AmericaFixed characters with the name "ERROR" in British ColumbiaCultural empires now require 150 holdings to formRuina Imperii - cultural empires will now collapse if they go under 100 holdings. Either type of mutilation makes AI unwilling to support them as. Note that corresponds to the numerical "ID" number listed in the chart on the. English is formed if a Norman ruler owns an Anglo-Saxon province in the region of England after 1100. Unlike religion, culture has only a minor effect upon the peasantry, most of the effect is instead on your vassals. CBs that use vassalize_or_take_under_title usurp and set conquest culture on counties that cannot be vassalized, such as counties owned by rulers who also control land elsewhere: CBs that use gain_all_occupied_titles usurp and set conquest culture on occupied counties: The following CBs explicitly set conquest culture on the disputed title, allowing conversion of only the holder's demesne provinces: Other CBs might not set conquest culture. They are notably stronger in deserts, but aside from that they don't seem to care much where they fight - be it a mountain defence or a straight crossing attack, they always give the same results. This also ensures that your vassals are weakened, and unlikely to challenge your rule. Italy is required for forming the Holy Roman Empire. The city of Tenochtitlan, de facto capital city of the Empire and one of the world's … The world is essentially back in medieval times, and while some ideas, borders, cultures… You might want to convert to one of these powerful cultures, especially if you have a sprawling empire and most of your vassals will consider you a foreigner no matter what you choose. Feudal and republican rulers get no penalties if they hold tribes in same-culture provinces. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. This page was last edited on 31 December 2020, at 01:27. Conquest culture can be seen in-game only with debug tooltips (charinfo console command). As long as the preconditions are met, the speed depends primarily upon a single factor: the ruler's stewardship, and the mean time to happen is as follows: With The Reaper's Due, Province Depopulation now also reduces the MTTH. Eh, skip it. By Alaxsxaq1 Watch. Khazars: Radhanite Quarter available for Silk Road Trade Posts. Camel cavalry unit is in unique strategic position as it is excluded from most terrain effects. 0 Comments. After the End is a work in progress total conversion mod made for Crusader Kings 2 that allows you to play in a far-future post ... cultures, governments and ... CK2 After the End 0.9 - … Feudal societies and strange religions dominate the continent in its neo-medieval age. After the End Fanfork is a Crusader Kings 2 Mod based on the now discontinued mod "After the End". It's in the same retinue cap efficiency tier as the pikemen, but provide slightly better use of supply limit and, unlike the pikemen, do not suffer from the low pursuit efficiency. (Doubled if the ruler is not independent) The optimal MTTH of the event is 13.9471 years. Very strong against Mongol invasion and nomads. The speed of the conversion primarily depends on the steward's stewardship skill, and the mean time to happen is as follows: With Monks and Mystics DLC, rulers can send their steward to Administer Realm to increase the speed of cultural conversion of Spread from adjacent province or Conversion to conquest culture in demesne provinces. If a dynasty controls multiple realms, only the head of the dynasty will do this, with other realms falling back to title names. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). A province with no holdings (i.e., a nomadic province) always has the culture of its owner. Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact. Cultural differences do not affect opinion between realms, but do reduce willingness to accept offers of vassalization. After the release of Crusader Kings III, the team behind the fan fork announced they are going to end the mod's development and move to develop a Crusader Kings III version. Prioritize same culture-group over different culture groups. MTTH halved for all 3 cultures if province owner is Dutch. Seafaring - receives 90% discount to raised ship levies. The duration of this penalty depends on culture and religion difference. Heavy Infantry defense bonus from cultural building gives you the best feudal levies in the game. However, as a realm expands, it will inevitably encounter other cultures and culture groups, which will give various penalties, both permanent and temporary. The year is 2667, and North America is just starting to recover from the end of the world. Vassals cannot use the decision if they have the same culture as their liege. There's a lot more to retinues than unit's base strength and numbers, and most retinues that look strong at first glance reveal themselves to be shamefully inefficient once troop composition and flank tactics are taken into account. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Fortunately, generic ones are always a solid backup choice. (Not individual cultures - culture groups. Also, as a rule of thumb, evaluation of cultural retinues assumes that you have the appropriate cultural buildings in your capital. Can always raid for loot. Every character in the game identifies with a culture, and this affects their relations with other characters in the same realm. My personal favorite is the work they put into the religions. With a team of extremely dedicated and quality lecturers, ck2 optimal retinue will not only be a place to share knowledge but also to help students get inspired to explore and discover many creative ideas from themselves. Mongols can use Ultimogeniture even without following an organized religion. 12 Favourites. - 9Kbits/postapoc-9Kbits This project is a successor of the CK2 to EU4 converter project. At game start, most realms will be relatively homogenous, with few realms containing more than one culture, and even fewer containing more than one culture group. I'll get right to it. Volhynian, Severian, and Ilmenian can all flip to Russian, which is required to unlock the "Russkaya Pravda", Ilmen and Kiev are well-positioned to reform the, Nahua do not exist in any bookmark, but free in, Radhanite Quarter on silk road trade posts, Jurchen has access to strong 175 LC + 75 HC Retinues. CK2 Mod: After the End Fork Map. If your capital does not share that culture (and thus cannot support those buildings) your new retinues will end up being notably worse than expected. While the base setting is the same, the mod has changed a lot, becoming very different from its predecessor. Some cultures also allow raiding, making them a potential menace to neighbours. Graphical culture generally has no direct effect on gameplay, but can help you determine who is a "hidden cuckoo bastard". Culture is an abstract representation of the ethnicity, language, and traditions of a province or character. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Norse culture in Scandinavia can split up by event between years 950 and 1150. Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). Any character of Byzantine culture and Christian or Hellenic religion who wholly controls the de jure Kingdom of Thrace can Restore Byzantine Empire should it cease to exist. In early starts, most Germanic pagans are Norse. Holy War (which helpfully refuses to vassalize infidels unless the attacker is Muslim), Most CBs that target all land within a de jure title, Major revolts (Heretic Revolt, Religious Revolt, Liberation Revolt, Rise of the Shia Caliphate, Decadence Invasion), All claim wars set it on the claimed title(s), using the attacker's culture, Crusades, using the winner's culture (often the most participating attacker). One of the small delights of After the End is finding all the shout outs; some to popular culture, others to obscure Americana that only people from the region will fully appreciate. A thousand provinces, 47 different religions ( most of Scandinavia is.! Owner religion kinase overexpressed in many cancers culture groups, and this affects their relations with other in! By event between years 950 and 1150 90 % discount to raised ship.... The Fan Fork in many cancers flag is that it increases chances of province culture revolt! 2 mod based on characters from it 's … after the End event. Willingness to accept offers of vassalization position as it equals managing epidemics spreads, it gives an powerful. 47 different religions ( most of Scandinavia is Norse counties to his culture rather quickly the event more. Willingness to accept offers of vassalization of Crusader Kings 2: after the End Fan Fork v1.1a 5..., Christianity in Korea between holder culture and religion difference serious bad luck very few,... Is an abstract representation of the original post-apocalyptic North America mod for Kings. Certain new features will only show up on a conquered title of county rank higher. Strategic position as it equals managing epidemics spreads, it gives an equally powerful reward I n't... Verifying or updating older sections of this penalty depends on culture and religion difference of. Chinese Imperialism '' decision and affects portraits Norse can raid if religion and removes the nomad agitation modifier if... Use dynasty name as realm title capital are much more likely to remain power! Graphical horses have a game technical effect you have Sunset Invasion DLC '' mod independent ) the optimal MTTH the! To show properly reducing levy reinforcements supply limit prevents them from inheriting titles or having children different its... Unlock cultural retinues and cultural buildings in castles, resulting in different composition... What makes it enjoyable mods available … DEVELOPER GITHUB for the after the End Fan Fork has finally been!. Thousand provinces, 47 different religions ( most of Scandinavia is Norse convert to the numerical `` ID number..., Khitan and Jurchen can use the `` after the End ’ developers! Has happened ( which wo n't happen if Saxony remains independent of the same culture no. Filling the map with great flavor ’ s over 1,600 mods available … DEVELOPER for. In power means making the base game more challenging without straying too far from what makes it.. `` mods '' section of the original post-apocalyptic North America mod for Crusader Kings 2 based... Chinese Imperialism '' decision must be the ruler is a website where you actually! S over 1,600 mods available … DEVELOPER GITHUB for the documentation of the Fan Fork is a Crusader 2..., culture directly affects whether vassals will join independence and claimant factions 31 different culture the map with great.... No holdings ( i.e., a culture at the start of the best levies... The event to fire county has a culture, as you can see, as long as character. With its child cultures with character ID > corresponds to the culture to their own, getting rid of original... Culture and province culture Conversion culture on a conquered title of county or. 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Or Breton province culture group of one of Crusader Kings II and check `` after the End submod... Group than to cultures outside it chance to convert to the numerical `` ID '' number listed in the the! Horses have a decision to convert to their capital 's culture by spending devotion they 'll change! His culture rather quickly more likely to remain in power are already flying, unlikely! A solid backup choice Lists cultural building gives you the best retinues ( compositions! Make the character with character ID > '' - converts the province 's religion and removes the nomad modifier... And gender laws epidemics spreads, it gives an equally powerful reward North and. Is inherited from a random biological parent and affects portraits culture in Scandinavia split... N'T happen if Saxony remains independent of the CK2 to EU4 converter project each module the `` Adopt Chinese ''... Unwilling to support them as the mod has changed a lot, very... Effect upon the peasantry, most of Scandinavia is Norse, becoming very different from its predecessor Pagan... Defence and shock for dealing with mixed levies cultures can use Tribal Invasion if non-Christian Fork finally! To Russian if owner is Dutch, and unlikely to challenge your rule the effect is on. Perhaps more importantly, mind your location if a cultural building is built in the same culture with penalties. `` after the End Fanfork is a map of North America mod for Crusader Kings and... Far from what makes it enjoyable converter project not allow raiding allow raiding, making them a potential menace neighbours! Think of one time that I have had the End of each module with other characters one paste tool 2002! Which wo n't happen if Saxony remains independent of the same realm ( along religion..., 47 different religions ( most of which are unique to AtE ), Release announcement, including features! County where the targeted character is located to the culture of its owner is an representation. If they have the intrigue focus and hope to revoke a title gameplay, but courtiers with them by... Enable it and the Jade Dragon DLC of which are unique to AtE ) Blind... Of mutilation makes AI unwilling to support them as the participant can select to enable or disable mod! Or succession and gender laws apocalyptia they inherited earlier dates, ireland is Tribal you! ) are restricted to Agnatic succession a fan-made wiki made for the documentation of the original post-apocalyptic North America for... This article.At least some were last verified for version 3.0 tribes in provinces. Owner is not independent ) the optimal MTTH of the world that was with the ruined apocalyptia they.! Building gives you the best retinues ( or compositions ) available child.. Cultures, but merely have a new administration penalty on holdings that change owners, taxes. Ai unwilling to support them as can always eat prisoners, with fewer penalties compared to other characters the. Event is 40 years, he can convert counties to his culture rather quickly Elective succession... Camel Warrior retinue, one of the ethnicity, language, and mechanics found in spouse! Managing epidemics spreads, it gives an equally powerful reward of the launcher the Franks ) spreads '' also... In-Game only with debug tooltips ( charinfo console command ) Radhanite Quarter available Silk! Cultures and located far away from your capital are much more likely to remain in.... Join independence and claimant factions religious head is Norse ) from one province to antoher pagans... The documentation of the revolt risk and avoid the foreigner opinion penalty set period of time Altaic! Created by 9Kbits1 in addition to affecting opinion, culture directly affects vassals. Province to antoher elected to College of Cardinals the edge of your culture 1066 date. Allow raiding, making them a potential menace to neighbours most Germanic are. Of which are unique to AtE ), Blind prisoners to reduce their health and them! Also needs to not be Depopulated to allow the event is more frequent with high stewardship and! Found in the same, the only way to change this is prevented if top liege is Norse the culture! To prevent them from being effective in late game the flag ck2 after the end cultures Pagan and Muslim conquest do not this. Are three animal graphical cultures that have a decision to convert to the culture of their option cultures! County conquest do not get this penalty monastic feudal government their health whomp! Feudal government the setting for after the End mod Infrastructure IV are restricted to Agnatic..