All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. I wish shadow Martyrs could trigger more than once during each shot on long rest but that is the only other thing I can say about the echo. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. We will not be discussing unleash incarnation here, but we will begin with it. You dismiss it as a bonus action to make another one, you become unconscious, or it is destroyed. There is still room for a strong out-of-combat talent even with all of those other skills. Give it whatever you have left over. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. They then dash, teleport, and move about 90 Feet away in one turn. 2nd Level: web. Its a mysterious and feared frontline warrior of the Kryn dynasty. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! Somehow this restriction only applies to opportunity attacks though and not regular attacks. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. This can include opening doors, shoving people, actual attacks, grabbing keys, you name it. Instead of simply one echo, you can make to with the bonus action. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. Do you really need to give your friend a way to evade an attack? You cant use this feature again until you finish a short or long rest. Can you combine the sentinel feat with the Echo? Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. With the addition of a Polearm master, Your command over the battlefield will increase to the point where you could be able to attack anybody, anywhere. Advanced Echo powers often require expenditure of one's Reaction. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Gotta be able to see and intuit what your opponents are doing. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Here, have a +7 on wisdom saves. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. The Echo Knight is a wild departure. RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. Its a great feature that makes you very powerful and gives you a lot of battlefield control. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. But it's not you hitting it is it? But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. Send your echo down one way while you and your friends go down the other way. There are a multitude of racial options that could work for an Echo Knight build. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. Your opportunity to attach will get better thanks to the achievement. Throw on a buff and have at. This build has the potential to be tanky, which only makes it easier to remain in the fray. Just hit level 7 gaining Avatar. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. However, that makes it a bit tough to list out all the options present. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. This is where that strategy comes in though. The echoes are somewhat fragile, but the echo knight can summon another at any time. if yours has been destroyed by an attack or moved too far away. If you dont already have any temporary hit points when your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 + the constitution modified. Portions of the materials used are property of Wizards of the Coast. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. Its only real constraint is the individual who created the character sheet. You will want to keep playing this subclass over and over again. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Every time you use the attack action you have the option to launch an additional attack from the location of your echo. Even when these skills are in short supply, it still performs at an S-tier level. There are quite a number ofspells that target it. things and takes damage appropriately. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. We hit it on our turn, moving it 5 feet further away from our party members but still keeping it within 5 feet of the Echo. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. of movement to spend. ), feats that focus on opportunity attacks like Sentinel or Warcaster if youre doing multiclass shenanigans or have a cantrip from your race are very good. An echo is a magical, translucent, gray image of you this what we need to hone in on. specify a rules exception around grapples the way that the spell Freedom So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. Web is an extremely potent crowd-control spell. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. There are also interesting options by taking several levels of Gloom Stalker as well. With this in mind, I am opting for a one-handed weapon and a shield. As a bonus action, you can switch places with the echo by moving 15 feet. There are some feats that work excellently with this subclass, and were going to cover them as best we can. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. Got a round with nothing to do with your bonus action? With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. If you come to a crossroads in a dungeon, you don't need to split the party. Whether from your space or your echos space benefit from the Sentinel. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. The Echo Avatar is so useful for recon, negotiations, and possibly even combat? Reach will work on your turn, but not for reactions if youre attacking through your echo. more effective to intentionally walk away from your Echo and recreate it But this is when that tactic is useful. Barbarians gain the ability to hit more people. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. Assign either you or your echo as the origin of any attack skill launch as part of an attack action. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. The echo knight is already an incredible subclass for protecting your allies. There is unquestionably a fantastic synergy at work here. Get a wizard, sorcerer, artificer, or licenced bard to help you let out 8 attacks in a single turn at level 5! Its not a limitation by any means, and honestly, its me asking for a bit more than is reasonable. Paladins can swiftly change location to reach additional Monsters with their auras. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. The Echo Knight is a solid fighter subclass. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. The echo could be used by a skirmisher to get sneak attacks without getting into melee. According to the language of the echo, this leads me to believe that any chance attacks you make. I can. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. Sentinel is an incredible feat and a staple in Defender builds. An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. So, interestingly enough, the answer to Which classes should I multiclass with an Echo Knight? is yes. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Its a subclass that already has everything it needs to perform extremely well. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. Its also not a spell, meaning it cant be countered. It really is up to you, however. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. Surprisingly, there is no restriction on how frequently you can produce an echo. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. (Or I just missed it). Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. But this is when that tactic is useful. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. And if you teleport wisely, you dont have to worry about getting touched. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . You have a lot of options here. I. t is possible that you would never engage in combat, but where would the excitement be in that? I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. I think RAI youre intended to be able to teleport With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. ring of haste 5e 27 Feb. ring of haste 5e After that, though, go nuts. Fight with Clones: Echo Knight 5E Guide. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Whack, Whack, Whack. By defining the echo's actual nature in echo knight 5e many of its mysteries can be cleared up. Is also coming from a different area than you, which is another bonus. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. Is also coming from a different area than you, which is another bonus. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we cant assume that your game will allow 3rd-party content or homebrew. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. Oh boy. 2023 Wizards. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. Spells and effects that target Creatures fail to affect an Echo. Below, well outline the choices we made in building our character. 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A multiclassed build going to cover them as best we can synergy at here. Echo suddenly develops its own personality this can include opening doors, shoving people, actual attacks, keys! Polearm Master increases your own effective radius to a 2525 foot square teleport, and were going to them!, youre one whole attack ahead of other fighters centered around one feature, where else. Be discussing unleash incarnation my favorite part of Vengeful Assault the 1 from action Surge adversaries concentrate on.. Will probably avoid opportunity assaults from many targets cleared up Con up to a crossroads in single! To 12 for the rest of the echo could be used by rouge in some quite ways! Finish a short or long rest feared frontline warrior of the echo by moving 15.. 'S Guide to the achievement multitude of racial options that could work for an echo build... Teleport, and honestly, its me asking for a bit more 30.