Jones Angell, play-by The following is a review of California, the tier VII American battleship. This means the moment you touch their rudder, they dump their speed faster than a tweaked-out college student having their dorm inspected. You need to play a total of 20 battles to post in this section. ", WG Executive 2: *Looks at sekret spreadsheet*"Oh look how popular Arizona is; let's pull it from sale so there is no cheaper alternative. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. If I can help others avoid that, I will. This is a top-down view of California with her 343mm belt highlighted in red. In their past 10 matchups, the Panthers are 6-4-0 to earn 80.0% of the possible points. . Ouch. I don't know why Wargaming decided to neuter Florida's fire setting so badly. I guess this will encourage players to reach for AP whenever possible. Keep in mind that these values do not include the fire resistance of their opponents nor the ship's accuracy. Fire resistance values against the opponents Florida usually faces is anywhere between 30% to 45% or so. So if you're managing to hit with 1/3 of Florida's shells against a tier VIII target, then instead of 4 fires and change, you're more likely going to see one per minute. Maybe. California has higher sigma (1.9 vs 1.8). Florida's fire angles are decent. They're not good -- good is a 300 fire arc or more, but she's not as appalling as some of the ships I've dealt with recently. I just wish her turret traverse was better. Wow California is finally upon us? Great work as always, Mouse! I have spent a TON! Mileage probably determined on if you want a premium USN BB for Narai or not. That's MUCH better than 1.5 sigma on New Mexico!" I've sorted these ships by the formula I like to use (DPS x [range-1km]) to give a better, but not entirely accurate, impression of AA effectiveness -- the logic being that longer range AA is better than shorter range AA. Great work . as usual. Thank you @LittleWhiteMouse. One of the most notable differences between Florida and Californias kid-friendly water activities is snorkeling. Can only snipe and cannot take hits at all. Anemic damage values on both her HE and AP rounds along with poor fire setting. The 0.1 sigma difference is imperceptible in game play -- you couldn't tell the difference if you tried. When Florida was first announced, I thought she would immediately obsolete California. I tore California a new one a few months ago for being not worth the asking price. While I do feel that Florida is a superior vessel to California, I don't feel that she's worth it either. Frankly, you're better served picking up Arizona at tier VI or even Alabama at tier VIII instead of Florida. Let me stress this: I don't think Alabama is worth the asking price either, but I would definitely recommend her over Florida. She's more reliable, if dull. The best bang for your buck for American premium battleships is Massachusetts and she's been one of the best premiums you can buy if you're shopping for one. Her primacy isn't challenged by Florida in the least. With Black Friday a little over a month away, if you're in the market for Massachusetts, then you might want to wait a month and grab it when her Black version goes back on sale if you like the cosmetic difference. I don't mean to try and sell you on other ships, my point is simply that there are a lot better choices for your time and money than investing in Florida. And that's fair to say. Were it not for her horribly slow speed, I'd have given her a 'simple' rating. Florida is an abomination. She conforms to the norms for American battleships. They are held in all 50 states and all Canadian provinces. (Arizona has a strip of 37mm armour above her belt while California's upper hull is only 26mm). The PvE-exclusive player doesn't appreciate a ship's strengths and vulnerabilities through the same lens as a KOTS finalist, for example, nor should they be expected to. Arizona's weapons are amazing at tier VI. Lemme stress: They're fine. Sadly, Florida's HE are lacking. Their modest damage per-shell and slow reload might not be such a bad handicap if their fire chance was better, but her fire chance per shell is horrible. The 22% value she's shackled with is downright painful for such a slow rate of fire. Getting one permanent fire to burn is a feat, never mind doubling up. Her HE performance is so bad that I would happily recommend sticking with AP spam if it weren't for the aforementioned issue with angled and higher-tiered targets. It's stupid-important to be patient with your shots. Look for opportune targets where you can maximize her AP efficiency. You don't want to have to start spamming HE. Similarly, you don't want to force encounters where this is your sole option. Florida doesn't have the armour or hit points to facilitate trades against same-tier (or even tier VI) opponents. Blapping a full broadside of HE into an enterprising lolibote is hilarious, don't get me wrong -- her improved accuracy means that she easily can land four to six shells (or more!) With that in mind, this review is going to myopically focus on the differences between Arizona and California and why one ship is worth the money and the other is a slap in the face. Wargaming burned me once too often in World of Tanks. In their hot shooting performance, the Tar Heels saw four players make three or more made 3s in a game the first time in program history. If she can't be powerful, she needs to be interesting and she fails at that utterly. Rather than look for something new or novel, Wargaming played it safe. TV: ESPN ( Watch and stream the game live on ESPN+) RADIO: Tar Heel Sports Network. Me either until I put my mouse over his name., Knowing the early beginnings of all your work and that of others, well, sort of rounds out, fills out my own knowledge and experience of the forums since the very earliest days of the game., The influence given and taken by those you mentioned (and probably a few not mentioned) have helped shape this game in a way the devs simply could never have seen. I was looking forward to this review because I was unsure about if I was going to spend some dosh on Florida as a USN fan. USN could choose between type of plane, type of ordnance, etc. Floridas games this season have gone over 6.5 goals 37 of 62 times. Louisiana: $2,546. Thank you for everything. And thank you all for reading. The horrible fire arcs on California's guns will necessitate more manoeuvring to swing out her guns and then duck back which will only ensure she's stuck on the lower end of this speed. So California has good concealment! She's the worst at turning but its kinda funny how middling Poltava turned out to be., A shame about shipcomrade's closing. WG!!! Shells which fuse inside this bulge but outside of the hull spaces underneath result in zero damage penetrations. Now that said, with this high-profile release covered and my feels (hopefully) clearly broadcast, I'm taking some much needed time off. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. Florida and California responded to the COVID-19 pandemic in vastly different ways, but comparing outcomes isn't so simple. experience with Arizona down at tier VI. Florida has access to two different camouflage patterns. By default, she comes with Type 10 Camouflage. However. The only Florida Ive seen in Narai was deleted 3 minutes in somehow. I just came to read another review by LWM, and do not have Florida, but I have been farming in Narai since other farming OPs were taken down. Altho She just isn't a must-have in my fleet, which for me makes her a don't-buy. Delaware: $2,137. Once again, here are some dispersion tests. She would have felt immediately tankier but still vulnerable to higher tiered ships. However, the larger map sizes makes this a lot more problematic. WHEN: Monday, Feb. 27, 7 p.m. The totals have gone OVER in 3 of Queens' last 5 games. There should be no surprises for anyone here. Skill Floor: Simple / CASUAL / Challenging/ DifficultSkill Ceiling: Low / MODERATE / High / Extreme. The victory snapped a three-game losing streak and was only the third in February following the upset of the Tennessee Volunteers to open the month along with a Simply put, it's the only thing which makes this ship viable as a tier VII vessel and even then it barely passes muster. This is why I took issue with West Virginia appearing in her Pearl Harbor mien and not that of Surigao Strait. California's protection scheme is decent for a tier VII battleship but it's nothing special either short of her anti-torpedo protection (which is good but not as amazing as the size of her bulges would suggest). Really highlights the value of crossing the T - which, of course, no one doesbecause it doesnt work in WoWS. They need radar to have some limitation - be it not going through rocks or only working for the ship using it (and only mini map spots for the team). Queens are 3-2 in their last 5 games against the spread. You can forget keeping up with the pace of battle. I wish this could have meant more than it does. It had a good run.. Fair enough. Granted I have California too (mostly due to 1. Historical Ship and 2. Native Californian) but she is a slow girl relegated to sitting Take this review lightly. Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. I HATE w Very slow top speed of 20.5 knots and poor handling as a result despite her smaller turning circle radius. If she was still a tier 6 price I'd still take a bite without hesitation but this is just darn disappointing. Her 27 knot top speed has the illusion of meaning something only because she's an American battleship. All other American battleships from tier VII and below cap out around 21 knots as their top speed. With the nerfing to American Standard-type battleship agility with patch 0.9.6 Florida's speed advantage is even more pronounced. Were she a battleship from any other nation, her 27 knot top speed would be unremarkable. So yes, Florida is faster than Colorado or California. Big deal. So is everything else at this tier. It's such a bloody shame. You can also forget about successfully kiting or disengaging when things turn sour. But given CA's epic history, it does irritate me to see so much love lavished on their napkinwaffe RU BB and KM CV lines, while CA gets this treatment. The Gators average only 0.2 more points than the Wildcats allow (69.3). Top Speed: 20.5 knotsTurning Radius: 640mRudder Shift Time: 14.7 seconds4/4 Engine Speed Rate of Turn: 3.7/s. Florida is the state that more or less stayed open during the pandemic and thrived in its defiance. This is why I frown on a difference of 0.1 sigma being used as a selling feature -- it's a "spreadsheet" value that will affect a ship over the course of several games but isn't likely to be significant within a single match. They'd have to, after more than 4 years, maybe 5 at this point, adjust BB's to take slightly less damage from fires (instead of the 18% that has caused contention since day 1, more so after IFHE, knock it down to at least 15%, much as I'd prefer 12) which would help cut down on the actual need for survivability builds being standard. You see, the normal American tech-tree battleships have an artificial boost added to their engines -- they don't bleed speed like normal battleships do. One of those was a T8 battle and one a T9.. The Jaguars have not played a game with moneyline odds of -320 or shorter. Im gonna judge based on the review its probably a Mehbote. We already got that game play and at a better price and matchmaking. What to do? Good concealment with a surface detection as low as 11.8km. If I can help others avoid that, I will. My Dallas and Helena should have the same pen as my Cleveland and Seattle, with or without IFHE in the game. Arizona is "long ranged" for a tier VI battleship once you install Gun Fire Control System Modification 1, so you largely duplicate California's schtick there too. The uptick was led by a spike in homicide. The property tax in Florida averages at 0.98% whereas in California it is 0.73%. Well, I guess that settles that. It should be hella tasty and refreshing. California isn't difficult to play. When it comes to Florida vs California to live, Florida is significantly more affordable than most parts of California. California has much reduced firing arcs (102 broadside vs 113), California has more health (58,300hp vs 57,200hp), Arizona has better anti-torpedo protection. However, I do not love Arizona so much that I think cloning her game play and asking people to pay a premium price tag for a tier VII version is right. Deposit $200, Get $250. Her secondary armament is divided into two gun types. The first is the twin 127mm/38 we're used to seeing on every American battleship. But these are supplemented by four single 127mm/38 turrets akin to what you might find on an American destroyer like Benson or Sims. This effectively gives her an eight-gun secondary broadside -- two fewer than you'll see on higher tiered American battleships like North Carolina, the SoDaks, the Iowa-sisters, etc, but it's right on par with California's battery. However, Florida manages to have the equivalent broadside to a ten-gun secondary battery like the higher tiered ships because most American twin 127mm/38 guns have an artificially lowered rate of fire and the singles have a boosted one. Check out this nonsense! For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. You need to play a total of 20 battles to post in this section. Her top speed of 27 knots is completely acceptable for a tier VII battleship. This might have worked had Arizona not been on offer -- California would have been more rightly compared to New Mexico and her strengths would seem obvious. Yet CDC data indicates that California's death rate is gaining ground on Florida, with seven-day average daily deaths at 1.4 per 100,000 residents, compared to Florida's 0.8 per 100,000. Be careful on saying the ship is good because it's performing well. Her protection scheme is otherwise fine though her snoot is a huge weak spot. In closing, I should stress again: Florida is fine. She's not broken. There will be some people who really dig her sniper game play. I'm not one of those people. I like to have the option of getting in close and hitting people with my sword. Florida doesn't let me do that. They have averaged 3.5 goals per game (35 total) over that stretch. Although nothing can beat Atlanta in Narai in terms of farming potential, I think Florida is one of the OK BBs to use in Narai. Native Californian) but she is a slow girl relegated to sitting amongst the transports. Florida's great range (especially when upgraded and modified with her Spotter Aircraft consumable) can work against her here, especially with those enterprising shots in the early stages of a match as everyone's deploying. While it can be super-tempting to try your luck against targets spotted early by your own lolibotes or Just Dodge simulators, you can all but guarantee you'll be spotted in return when you pull the trigger. With nothing else to shoot at, you can bet that every battleship on the enemy team that can draw bead on you will take a shot and given Florida's super-squish citadel, bad things will happen if they've got the range. Keep in mind that Florida's rudder is terrible so it's not like she dodges well. This is definitely a risk-reward element at play here, so be careful. California vs. Florida: A tale of two Americas From a distance, Florida and California look similar: beaches and natural disasters, theme parks full of tourists, and The totals have gone OVER in 3 of Queens' last 5 games. The totals have gone OVER in 7 of Queens' 11 last games at home. Now, let me be clear: Arizona, the tier VI American premium, is awesome. Oh no you didn't! Florida's artificial fragility instead comes from three sources. The most influential of these is her citadel placement and geometry. Any battleship with her citadel sitting high over the waterline and abutting against the ship's exterior has a big ol' weakspot that's pretty easy to exploit. That, in of itself, isn't enough to damn a ship. For example, Soviet battleships all share this weak point, but many (if not most) of them are considered super-tanky. Therein lies Florida's second weakness: she lacks any form of extended armour to assist with shattering HE shells and ricocheting incoming AP rounds. While her amidships deck is a respectable 37mm, her butt, snoot and upper hull are all highly vulnerable. 25mm and 26mm armour are easily over-matched by the oh-so commonplace 380mm+ AP shells found at this tier. This armour similarly doesn't hold up against HE spam from cruisers and some destroyers. Thus Florida is much more limited when it comes to tanking incoming rounds. She can bounce 356mm armed battleships throwing AP in her face for days but angle improperly or test your luck against larger caliber guns and she goes down in a hurry. Calfornia does have a higher muzzle velocity and thus better AP penetration over distance. The dark red is 343mm thick while the orange strip at the bottom is where it tapers to 273mm. Her improved dispersion via sigma will only be apparent over the course of multiple games rather than individual matches. She has excellent AA firepower. She doesn't have improved heals like the British battleships. Florida is 10-6 when scoring more than 69.3 points. California plays like Arizona but she plays less comfortably owing to her worse fire arcs and even more sluggish handling. How Much Is the Property Tax in Florida? But the winter surge slammed California, and that gap narrowed to 11%. Looking at the charts, i'm surprised how average Poltava is. She's the worst at turning but its kinda funny how middling Poltava turned out to be. California will cost you around 10,000 for a worse experience, tier for tier. AP penetration is more of a contentious issue for Florida. QueensFGCU. You have a lot to learn from Ms. Please be aware that her performance may change in the future. As nice as the raw penetration values are on Florida, she doesn't have a lot to spare once you aim at battleships in excess of 15km out. Using the usual tricks of aiming for softer sections of the hull can help, especially given Florida's reasonably tight dispersion to ensure good groupings. This helps somewhat, but again, angling is very effective against Florida's guns because she doesn't overmatch a whole lot of armour. Though they would have to actually work on balancing CV's (a lot of ordnance damage needs to come down, AA needs to be fixed/balanced, plane regen/hanger needs to be worked on, etc) and bring back odd tiers before we get to that. Gnei/Sharn is possibly more fun (depends on each person), but their guns are a lot less punchy compared to Lyon/Ashitaka, so you need to effectively use your torps. While tier VI carriers have to respect your AA firepower they can still strike you. I'm getting a lot of mileage out of this graphic. This speaks a lot to how badly the skill system needs to be reworked given how optimized skill choices have become. Tier VI+ battleships, tier VIII+ cruisers all have a minimum of 25mm worth of structural armour. But that 25mm+ threshold crops up in other places, such as the decks and amidship hulls of tier VI and VII heavy cruisers and the decks of tier VI and VII lights. Having a working knowledge of which ships you can still punish when they angle helps immeasurably, but Florida is very often forced to rely on either aiming for over-penetrations through superstructures or resorting to her HE rounds. The issue is their inflexibility. California gets no tools to seriously mitigate this. Florida Gov. Open water stealth wasn't great - but if you put points in to gunnery on even IJN DD's you could still get a lot out of them firing briefly than vanishing again. Below, we analyze Tipico Sportsbooks lines around the North Carolina vs. Florida State odds, and make our expert college basketball picks, predictions and bets.. North Summary so far: You're buying a longer-ranged Arizona. Queens are 2-3 in their last 5 games. I fear that these buffs will blindside people to what is nothing more than an already existing tier VI premium with a tier VII price tag. This doesn't look like a good ship at all. I have felt these three combined weaknesses acutely with Florida. I don't feel that they're enough to damn the ship, but they are very obviously weaknesses. Unlike the higher tiered sniper-battleships, Florida finds herself more often in claustrophobic maps where she cannot rely on simply out-ranging targets. She's asked to tank a lot more more than say, Champagne. Even when she does appear on larger maps, this comes with the threat of higher-tiered opponents and more overmatching guns so it's catch 22. Knowing which opponents you can face tank and which you can't are important. But so very often I was forced to show my cute butt and kite away when the pressure was on. Florida's not-good(ish) forward fire angles meant that firing all three turrets forward was just asking to have shells rammed into her stepped citadel. It was far safer to fight, firing over her shoulder with her forward turrets slinging shells to her rear., Being far more limited in what aggressive plays this ship can make hurts her carrying ability. Turning to fight will often just get you killed. It limits what decisive actions she can take. It's hard to be heroic if you're constantly forced to follow Sir Robin's playbook.. Short of adding a turtleback, it's as well protected as you could hope it to be. This is a booby prize in the current meta. Without allies to road-block, California will be run down, sneaky or not. That fact has lingered with me but perhaps I can make her work better than most. In theory, California has some pretty good AP damage output. Furthermore, it's not going to put off a determined tier VIII carrier even for a moment. I bought the super Pershing in Tanks.. opps. LittleWhiteMouse, October 12, 2020 in General Game Discussion. Usually it comes down to the captain to decide if a ship is worth it or not. Her 356mm AP rounds overmatch a maximum of 24mm worth of plate and there's a whole lot of structural steel within her matchmaking that's 25mm or thicker. As easy as border-humping battleships can be, Florida asks a bit more of players in order to get her to perform. Neither her AP or HE shells are idiot proof, requiring players to be dynamic with their ammunition choices. That's bad enough, but even when you have the right ammo loaded for the right target, her anemic shells leave a lot to be desired, especially with so long of a reload. Even her good improved accuracy can be a bit of a turn off -- at least with bad dispersion even a poorly aimed shot might have something strike the target. Finally, this ship just feels cumbersome with sloppy handling, a slow reload and sluggish turret traverse. Florida had a cumulative rate as much as 84% higher than Californias last fall. WG executive 1: "Hmm, not enough suckers are buying this new ship. Bet now! The moneyline odds say Florida has a 62.3% chance of winning this game. California VS Florida Beaches the BIGGEST Differences EXPLAINED However, for a consumer looking for the best bang for their buck, why buy California when Arizona is available? ATHENS Georgia basketball battled back but could not overcome its 12-point second half deficit to Florida. Shots are coming in from right to left with Fuso bow-tanking. Make IJN CV's actually historical, there are a number of options because while personally I'd restrictattack planes to the bombs they actually carried being HE, the standard torps and/or SAP DB's could be swapped out for Level Bombing AP (800 kg) bombs or Level Bombing carpet bombers (cause IJN TB's could and did do that kind of stuff). To be fair, I might actually like it based on the gun performance, but I have no real use for a squishy BB. After an impressive week that saw the Tigers go 3-1-1, Auburn begins a new week by welcoming in Florida A&M to Plainsman Park for a California, like most of her standard battleship relatives, features a 26mm bow, stern, and most of her deck. While at lower tiers this may be enough to deflect enemy fire, the normalization of the 406mm or higher guns at tier VIII and IX means that players will have to be careful in engagements against most higher tier battleships. Instead, she has Gun Fire Control Modification 1 which increases her main battery gun range. California's protection scheme is perfectly adequate for a tier VII battleship. QueensFGCU. And I'm fine with that as long as they give us module choices like in RTS to customize are play. In California, the water is generally warmer than in Florida. Over on the defensive end, the Panthers That 35mm anti-torpedo bulge covers a huge section of California's side. Time to re-use a graphic because battleship skill optimization has stagnated! I dunno what's going on with California's turrets with her Freedom camouflage. Quick Summary: A tier VII, prototype version of the North Carolina-class battleship with twelve 356mm guns instead of nine 406mm guns. She's highly accurate but her guns don't hit very hard, even for 356mm rounds. On top of this, she's super squishy. If you swapped out Florida's 25mm bow and stern for 26mm versions, she'd be a perfectly normal tier VII battleship. I want to head off any impulse purchases and warn players that they're not getting a ship worthy of California's name. Carriers must anticipate that she will always have Defensive AA Fire ready and it's best to bait its use by ducking in and out of her 5.8km bubble and then waiting it out, even if she's not your primary target. 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