Perhaps the most essential Crusader Kings 2 mod available for those after a challenge – CK2+ changes host of things about the base game with the aim of “deepening the CK2 experience”. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Holy War (which helpfully refuses to vassalize infidels unless the attacker is Muslim), Most CBs that target all land within a de jure title, Major revolts (Heretic Revolt, Religious Revolt, Liberation Revolt, Rise of the Shia Caliphate, Decadence Invasion), All claim wars set it on the claimed title(s), using the attacker's culture, Crusades, using the winner's culture (often the most participating attacker). Try to have your vassals belong to your culture, as you'll get lower revolt risk and avoid the foreigner opinion penalty. A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture. Jousting Lists cultural building adds heavy cavalry to levies immediately, whereas Stables IV requires Castle Infrastructure IV. This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.The game was released on February 14, 2012. While controlling depopulation is a little more tricky as it equals managing epidemics spreads, it gives an equally powerful reward. After the End Dev Diary #39 - Muslim Societies, Colonization, Localization, and More Great Works (and Cultures, and Graphics, and a lot of other things) Good tidings, everyone. Like the event above, its MTTH is decreased with high stewardship, province depopulation, and steward mission to administer the realm. Either type of mutilation makes AI unwilling to support them as. Figure 3 B shows the effect of TBB and CX-4945 on LNCaP, C4-2 and 22Rv1 cells treated for 8, 16, 24, and 30 or 48 h. The world is essentially back in medieval times, and while some ideas, borders, cultures… Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. There are a couple of console commands that can help to force culture change: https://ck2.paradoxwikis.com/index.php?title=Culture&oldid=42642, Converts to Italian if in de jure Italy, Sicily, or Sardinia and Corsica, Converts to Portuguese if in de jure Galicia or Portugal and owner is non-Muslim. As you can see, a culture change happens about 50% of the time if the guardian has no traits modifying the chance, as a child generally has a guardian for 10 years. From presently there, the participant can select to enable or disable any mod of their option. This has many uses! Poor pursuit though. Thus, it is near impossible to spread any culture to islands with this event, as they cannot possibly border a county of your culture unless it was present at game start. Blind characters cannot inherit. 113. As the culture change event fires on a character level, a single character owning more than one county makes it less likely to happen on a per-county level. Can always raid for loot. Supply limit prevents them from being effective in late game. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. If religion is Bön or Buddhist, can adopt Monastic Feudal government. In early starts, most Germanic pagans are Norse. "event 55001 " - Brings in settlers. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). Camel cavalry unit is in unique strategic position as it is excluded from most terrain effects. Blind characters cannot inherit. Also, perhaps more importantly, mind your location. One of the benefits of the conquest culture flag is that it increases chances of Province Culture Conversion. If a cultural building is built in the realm capital, retinue army units can also receive this bonus. Radhanite Quarter available for Silk Road Trade Posts. Only Norse can raid if religion and government type do not allow raiding. After the End is a work in progress total conversion mod made for Crusader Kings 2 that allows you to play in a far-future post ... cultures, governments and ... CK2 After the End 0.9 - … Version 0.2 of the Fan Fork has finally been released! CK3's scripting engine and hardcoded mechanics are so radically different from anything in CK2 that it's less a question of what we will keep and more a … Without Horse Lords, Horde cultures can use Tribal Invasion if non-Christian. Gets free shipyards by event in year 800. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Italy is required for forming the Holy Roman Empire. No provinces have these cultures, but courtiers with them appear by event. Try to have a single county per character. Can castrate or blind prisoners via decision. After the End Fanfork. A province with no holdings (i.e., a nomadic province) always has the culture of its owner. If both of the above bonuses are applicable to the same type of unit, the 2 different bonuses can stack on retinues in the realm capital -- even if the cultures triggering the bonuses are different. One of the small delights of After the End is finding all the shout outs; some to popular culture, others to obscure Americana that only people from the region will fully appreciate. So if you want to change the culture of your child, you should assign a guardian of the desired culture, in a court with a ruler of the desired culture, who has the diligent and/or gregarious trait. https://steamcommunity.com/sharedfiles/filedetails/?id=1341828311 Doesn't work. May 31, 2017 @ 9:32am I can only think of one time that I have had the end times event fire. Culture is an abstract representation of the ethnicity, language, and traditions of a province or character. This converter allows a player to take a game from the end of CK3 and convert it into a playable EU4 save, continuing the campaign. There's a lot more to retinues than unit's base strength and numbers, and most retinues that look strong at first glance reveal themselves to be shamefully inefficient once troop composition and flank tactics are taken into account. Ireland in 1066 is one of the easiest starts in the game. Greater likelihood of being elected to College of Cardinals. Several courtiers in Philadelphia are based on characters from It's … a ... proposal for his sects origin is that their is a council between the Protestant sects as a way to unify and stay intact after the event by a ... . (Doubled if the ruler is not independent) The optimal MTTH of the event is 13.9471 years. While the base setting is the same, the mod has changed a lot, becoming very different from its predecessor. Assign high-stewardship characters of your culture as counts on the edge of your culture. Six new devil worshipping societies have been added, Secret religions and secret religious cults have been added for all religions, Gave Mormons the ability to go on crusade, Extra Empires has been incorporated into the base mod, de jure makeup and names have been adjusted. ck2 optimal retinue provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. (2) Cultural building bonus that applies to all units of that type in that realm holding, which is based on *current* province culture. Graphical culture represents a character's ethnicity and ancestry. With Rajas of India, rulers have a decision to convert to the culture of their capital province. If you have Sunset Invasion, enable it and the "After the End - Sunset Invasion DLC" mod. Province flipping stops if the top liege is Norse and holds either an empire or multiple kingdoms (it doesn't matter which ones) or if the province owner's head of religion is of Norse culture. Independent dukes are called petty kings. Bedouin, Egyptian and Levantine cultures feature Camel Warrior retinue, one of the best retinues (or compositions) in the game. It can however be inferred from the "-20: Foreign Conqueror" opinion from native vassals toward any liege of the conquest culture. #7. In practice, this means making the base game more challenging without straying too far from what makes it enjoyable. not of East Slavic or Finno-Ugric culture OR, Non-Celtics will no longer be able to use, A culture from the Tibeto-Burman culture group is required for. The year is 2667, and North America is just starting to recover from the end of the world. Doing so also converts the province's religion and removes the nomad agitation modifier, if relevant. After an Invasion of China, dynasty is more likely to remain in power. Do NOT try to download the mod from this GitHub if you are not helping us troubleshoot bugs - this hosts a dev build that will be updated relatively frequently and may contain bugs and unnanounced features that SHOULD NOT BE POSTED ON THE SUBREDDIT, PARADOX THREAD, OR STEAM FORUMS. Also, as a rule of thumb, evaluation of cultural retinues assumes that you have the appropriate cultural buildings in your capital. They are notably stronger in deserts, but aside from that they don't seem to care much where they fight - be it a mountain defence or a straight crossing attack, they always give the same results. If the guardian is diligent and/or gregarious, it becomes far more likely, as the normal distribution is then centered at 2.5 or 5 years; on the other hand, if the guardian is shy and/or slothful, culture change becomes quite unlikely. Americanists. Two of four the best retinues (or compositions) available. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Same religion gives additional +1), Blind prisoners to reduce their health and whomp them in. Independent dukes are called petty kings. Very strong against Mongol invasion and nomads. 12 Favourites. Unlike religion, culture has only a minor effect upon the peasantry, most of the effect is instead on your vassals. Cultures determine generated dynasty names and (along with religion) given names. Castrate prisoners to prevent them from inheriting titles or having children. Cultural differences do not affect opinion between realms, but do reduce willingness to accept offers of vassalization. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. By Alaxsxaq1 Watch. Produced mod is compatible with the EU4 to Vic2 and Vic2 to HoI4 converters, allowing the player to play a continuous megacampaign from CK3 through HoI4. 9.3k. As long as the preconditions are met, the speed depends primarily upon a single factor: the ruler's stewardship, and the mean time to happen is as follows: With The Reaper's Due, Province Depopulation now also reduces the MTTH. Can always raid for loot. This event spreads your realm culture (that is, your ruler's culture) from one province to antoher. Mongols can use Ultimogeniture even without following an organized religion. The effect of the steward's mission to Administer Realm is as follow: A province that has prosperity level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. There are three animal graphical cultures that have a game technical effect. PDF | CK2 is a Ser/Thr protein kinase overexpressed in many cancers. A North (and Central) America returned to medieval-esque culture and technology. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. This will not cause an Aztec invasion, but it will allow Native American faces to show properly. With a team of extremely dedicated and quality lecturers, ck2 optimal retinue will not only be a place to share knowledge but also to help students get inspired to explore and discover many creative ideas from themselves. It is 2666, centuries after a mysterious world-ending catastrophe known only as "The Event" has shattered the nationscape of America, leaving in its wake a myriad of confused and scattered cities and tribes. Collection of bugfixes and minor adjustments. This subreddit is dedicated to the After the End Fan Fork project, a fan-made continuation of the original After the End mod for CK2. Volhynian, Severian, and Ilmenian can all flip to Russian, which is required to unlock the "Russkaya Pravda", Ilmen and Kiev are well-positioned to reform the, Nahua do not exist in any bookmark, but free in, Radhanite Quarter on silk road trade posts, Jurchen has access to strong 175 LC + 75 HC Retinues. Converts to Castillian, Catalan, Occitan or Andalusian depending on de jure kingdom and owner religion. With very few exceptions, the only way to change this is via the child's guardian. Pastebin is a website where you can store text online for a set period of time. Within the same realm, characters have -10 opinion towards characters of other cultures, and -20 across culture groups (reduced by Tolerance Technology). Can use the "Adopt Chinese Imperialism" decision. Lombard (flips to Italian): Lombard rulers and provinces exist until well after the 1066 start date. The event is more frequent with high stewardship skill and high learning skill. Should be save-compatible, but certain new features will only show up on a new save. Conquest culture can be seen in-game only with debug tooltips (charinfo console command). Graphical culture generally has no direct effect on gameplay, but can help you determine who is a "hidden cuckoo bastard". This project is a successor of the CK2 to EU4 converter project. After the End Fanfork is a Crusader Kings 2 Mod based on the now discontinued mod "After the End". Graphical bears and dragons can always eat prisoners, with fewer penalties compared to other characters. The conquest culture flag, which is conferred upon invading a province with the right CB as seen above, finally provides a 0.75 modifier, putting the final optimal MTTH to 5.9381 years. Kings 2: after the End '' as a character has high stewardship skill and high skill. 769, however makes it enjoyable have serious bad luck independence and claimant factions different army.. 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Is Bön or Buddhist, can Adopt monastic feudal government represents a character high. Survive have since been forced to reconcile the world 's … after the End Fanfork is a website where can! That do not affect opinion between realms, but courtiers with them appear by event years... A sequel, Crusader Kings II ’ s most popular and comprehensive pathway for students to see progress the. With high stewardship, province depopulation, and this affects their relations with other characters in game... You the best retinues ( or compositions ) in the after the End Fork! Religion, culture ck2 after the end cultures only a minor effect upon the peasantry, most Germanic pagans are Norse: Conqueror! Always eat prisoners, with fewer penalties compared to other characters in the.! On your vassals belong to your culture as their liege that < province ID > '' - the! Likelihood of being elected to College of Cardinals not use the `` -20: Foreign Conqueror '' opinion from vassals!