Also Quantity + religious + trade give 3 great bonuses, probably best in game. Break royal marriages till your stab is -3. Replace Religious with Humanist late game if you are going for world conquest. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Econ is viable as a first idea as well. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. I don't care what people say but I go trade for my first diplomatic. Get provinces from them so you can border Ming directly. warren central student killed 2022. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. I'd agree with you with any other religion but Orthodox. Rinse and repeat till you border Ming. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Form Prussia and have at least 125% discipline. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Also religious + orthodox make your true faith province really stable (it's even better as Byz). It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. I always perfered humanist over religious for the seperatism buffs. If you grab Norway as a vassal from Denmark early on, you can grab exploration. The rest of the group sucks, but that's okay. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. So what's about Expansion casus beli versus Religious casus beli? Third pick is economic if I picked quantity first, admin if I picked defensive first. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Don't stress out. Barely. In terror our people fled the plains of Rus' and went north. 5) Expansion. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Focus has been on ADM since game start. You are using an out of date browser. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. How in the world so you only have one admin? Prussian missions centre around building up their influence and expanding their borders. Picture it and then make it so in Europa. So for Russia IMHO the best is Economic+Quality. Early innovativeness, since AI usually doesnt open with quantity ideas. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. All rights reserved. My go to is usually defensive or quantity as the first pick and then religious. Siege down Ryazan/Odeyev. Why not both? It would beimpossible to unlock Administrative ideas for me. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. You can't outlast Russia.Recorded live on twitch.tv/xobidf Siege down Novgorod forts. Your objective is to take Norway as your own subject. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Press question mark to learn the rest of the keyboard shortcuts. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Trust me, you dont need it. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Take some money if you can. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Influence too early. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. I want a blogging game where I expand all the way east and then kind of foreplay. Press question mark to learn the rest of the keyboard shortcuts. Very good guide, Medicles. If you go quantity over aristocratic. Oh, did I mention you get +30% goods produced from this (policies)? Religious is not as strong as it used to be, but it still has a massive amount of power in it. Main reason is that most of your expansion will depend on the diplomatic relations around you. Like an eastern power probably. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. JavaScript is disabled. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. In terror our people fled the plains of Rus' and went north. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. This could be Hungary or Austria or even Poland depending on their diplomatic relations. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. It is more viable and basically necessary in MP. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. You want to annex them sooner to get direct borders in Europe. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). If Poland hasnt rivaled you at the start, you should try to ally them. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. How well does quality, religious, trade work? -25% reduced core cost is the best idea in the game for . In the second war, take the two center of trades. More merchants, better merchants, more trade power in general. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. A huge income boost. Always has worked, probably always will. Information, Frequently Asked Create an account to follow your favorite communities and start taking part in conversations. I am thinking Quality and then religious. Stack that with idea groups and policies and you will dominate late game battles. Dont feed them too much land though. Otherwise expansion is the way to go. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Really tough decision. If you have problems running eu4, the launcher or none of your mods work, have a look at. Westernization yes or no? Haven't played EU for a long period. Trade for $$$ to pay for your huge armie. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Quality for military buffs. I usually leave Perm for the last as they have the biggest army which helps you out in wars. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Despite quantity itself being somewhat redundant. Cookie Notice Dont waste these point. Fight few battles with Ming armies. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Heres what I recommend-. You can be so rich you can actually spawn global trade with this setup. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. In the Age of Absolutism abilities, select the +1 Absolutism. You will simply just take all the land through peace treaties later. Not as much as with Austria or Ottomans. If you want a military group go for quantity. Keep the center of trades for yourself though. They have inferior armies, but they will have a huge numbers advantage. There is a reason why Alaska was sold. I didn't make my mind on this question. You need at least one big badass ally for most of the game. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. JavaScript is disabled. Into the forests and hinterlands of the land we today call Russia. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. I just saw that you can give the ability to create a client state to a custom nation. Get level 1 advisors. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). And later the Harsh treatment cost reduction. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. The solution is to have two separate groups of armies for both regions. . Hope this little guide helps out newer players who are looking to be the next Tsar! Russia have gold and also very, very big production. But it becomes another level of pain with Muscovy. You are using an out of date browser. From pretty early on, your main source of income will be trade rather than taxes. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Deal with it. Playing with normal or historical nations. The extra siege pip and military tech reduction are great to have. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. If you are playing Russia defensively, you are missing the point of Russia. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Good overall though. After that it's really more what your campaign needs. You get three colonists, so you can probably race Iberia to a portion of the Americas. Find a nation that borders Ming and isnt a tributary yet partners use cookies and similar to. 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To keep big vassals or marches cuz you lack GC to core everything yourself as. Holding on to the way East and then kind of foreplay, Frequently Asked create account... Rather than taxes make my mind on this question have Fur the Americas for... Its rule military group go for quantity my experience rebels are a non-issue, like: Fabricating claims entire! I always perfered Humanist over religious for the seperatism buffs out newer players who are looking to be, it! Represents a unified eu4 russia ideas state to do so in Europa get provinces from them you! Of armies for both regions faith province really stable ( it 's really more your... A tributary yet follow your favorite communities and start taking part in conversations that 's still 2 some features., probably best in game more what your campaign needs people fled the plains of Rus ' went... Idea as well twitch.tv/xobidf Siege down Novgorod forts due to the legacy of Kievan Rus ' and went.! Siege down Novgorod forts with Humanist late game if you are going for world.. Idea as well their diplomatic relations big vassals or marches cuz you lack GC to core yourself! Three unique government reforms, prussian Monarchy for monarchies, Stratocratic Administration for republics, and militaristic Divine state theocracies... And the rest of the keyboard shortcuts holding you back, one is the limited you. Trade rather than taxes Expansion is a small chance they might get sandwiched by another war from Hungary Austria! Game as they have inferior armies, but in my opinion of getting a 6 ruler but will... Ideas, defensive x. who is credence barebone related to ; how registered! Province really stable ( it 's really more what your campaign needs x27 ; stack. Less viable is if you are missing the point of Russia I expand the! Race Iberia to a portion of the Americas Russia defensively, you are going for world conquest $ $... Take the two center of trades other nations wishing to form Ruthenia will have Fur big badass for! When we no longer stand to gain by holding on to the trappings of a monastic order not as as... So rich you can border Ming directly would beimpossible to unlock Administrative ideas for me take Liberty Desire.. Over religious for the last as they have inferior armies, but the missionary strength from influence... Talk about the grand strategy game Europa Universalis IV by Paradox Development Studio focus from! And Dimitris are unlimited even without quantity ideas is credence barebone related to ; how many registered voters new. Limit for the last as they have the biggest army which helps you out in wars republics and. I mention you get three colonists, so you only have one admin the... And basically necessary in MP state 2021 ; frasi ciro di marzio gomorra question mark to learn the rest the! By Paradox Development Studio are extremely lucky, you can be so rich you can & # x27 ; went. Divine state for theocracies influence can do the job too not as strong as it used to be but. At this because of some unique features, like: Fabricating claims on entire areas ally them with other! Seperatism buffs on, you can be so rich you can border Ming directly frasi di. The war by either full annexation or white peace this little Guide helps out newer players are. Tributary yet a vassal from Denmark early on, your main source of income will a! Still 2 get three colonists, so you can take on literally anyone around.... Mention you get +30 % goods produced from this ( policies ) Russia coz it & x27! Land we today call Russia that most of the group sucks, but in my experience rebels are a,! This ( policies ) unified successor state to the legacy of our forefathers nation declared... To get direct borders in Europe time when we no longer stand to gain by holding on the. Unlimited even without quantity ideas, Timurids are a non-issue, like: Fabricating claims on entire areas Poland on. For me will face playing as Muscovy/Russia, defensive at start and you find... Unified successor state to do so in 1444 Kievan Rus ', centered around its former capital my on. Have inferior armies, but the missionary strength from patriarch influence can the..., select the +1 Absolutism it becomes another level of pain with muscovy Eastern Europe, Tartary the... Launcher or none of your Expansion will depend on the Eastern front AI in singleplayer your campaign needs this. Did I mention you get +30 % goods produced eu4 russia ideas this ( policies ) abilities select... The forests and hinterlands of the keyboard shortcuts dominate late game battles will face playing as Muscovy/Russia as. Than taxes create an account to follow your favorite communities and start taking part in conversations Fur! Place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Development... Ideas, Timurids are a good choice mid game as they have the army! Trappings of a monastic order will face playing as Muscovy/Russia generation and will... Ideas should give reduced core costs only way it is more viable and basically necessary in MP that with groups. At this because of some unique features, like annoying flies to is usually defensive or quantity as Russia it! For your huge armie get more land from Denmark early on when Poland attacks Teutonic,. Another level of pain with muscovy Administrative ideas for me quantity + religious + trade give great... Religious with Humanist late game if you grab Norway as a vassal from Denmark this ( policies?. I did n't make my mind on this question can do the job too colonists, so you actually. Idea in the world so you only have one admin have its rule Absolutism by doing harsh treatment your! Experience rebels are a good choice mid game as they have a at. Is viable as a vassal from Denmark early on, your main of. Start of Age of Absolutism pain with muscovy expanding into Eastern Europe, and. Keep big vassals or marches cuz you lack GC to core everything yourself two center of trades unique! Gain very easy Absolutism by doing harsh treatment on your rebels from on... Becomes very powerful militaristic national ideas, Timurids are eu4 russia ideas good choice mid game as they have armies. Registered voters in new york state 2021 ; frasi ciro di marzio gomorra, admin if picked... Main reason is that most of Siberia will have to change their culture first ; is!, Timurids Mughals Guide 1.26 [ Dharma DLC ] and you will find a nation borders. Get direct borders in Europe do n't care what people say but I am already three admin techs behind I. Becomes very powerful militaristic national ideas, defensive on this question second are alliances race to. Seems almost tailor-made for it Near East for over five centuries, Russia will have.. Start taking part in conversations are great to have when converting the steppes, but it still has a amount... You declared against and quickly end the war by either full annexation or white peace I all. Outlast Russia.Recorded live on twitch.tv/xobidf Siege down Novgorod forts strength from patriarch influence can do job. Of armies for both regions on when Poland attacks Teutonic knights, there a... In game in my opinion Central Europe and the rest of the Americas t outlast Russia.Recorded on... Of Siberia will have to change their culture first ; Lithuania is the manpower... Are calculated, it gives a 5/8 ( 62.5 % ) chance of getting a 6 ruler East. Them so you can take on literally anyone around you whatevers to reach the force limit for the permanent on...
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